They may all be persons of mass-destruction, but their payloads clearly vary. It'll be interesting to see how Wideload balances their various abilities with in-game play as well. But let's chalk that up to artistic license and move on.Īs mentioned above, there will also be additional characters added to the game in the future, which should increase replay value substantially. The Infinity Blade format might have suited Captain America more than Hulk, at least at the beginning levels. He flicks them away like you would a gnat. Hulk doesn't block or dodge or parry Skrulls. iOS is a constrained platform and models are expensive, but variety is the spice of gaming, especially when you want to lure in a brand new gamer. Right from the start you have to fight two Kronans (remember Korg from Planet Hulk?) and two Skrulls (what became the Chitauri in the Avengers movie, though equally absent their shape-changing powers) back-to-back before you even get to the first boss-level bad guy, a Wendigo (think cannibal Sasquatch). There's another problem brought over from Infinity Blade - repetitive enemies. (And then some, because the detection isn't always perfect.) You can't just swipe and slash your way to victory. For casual gamers, however, it's a more frustrating, more difficult one. For advanced gamers, it's a better, sharper experience.
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